Skip to content
Getting started

Print and sell tickets

Print stacks of QR tickets, sell online through one link if you want to, and publish. A paper ticket is a climber’s whole registration.

9 steps · 3 min read

  1. Step 01

    A ticket is the whole credential

    Klettra comps run on printed tickets: a QR code with a short code under it. Whoever holds the ticket opens that entry’s scorecard, so climbers need no account, no app, and no online payment unless you want to offer it. The Tickets tab is where you make them.

    The tickets tab empty state explaining ticket code batches, with a button to create the first batch.
  2. Step 02

    Make a batch

    A batch is a stack of tickets with a label. This one makes twenty for pre-registered youth climbers, locked to the Youth category, so a stack at the desk maps to a category without anyone typing anything.

    The new ticket batch form with a label, a count of twenty, and the Youth category pre-assigned.
  3. Step 03

    Print the sheet

    Each batch downloads as a print-ready A4 sheet: cut guides, the comp name, and a QR with its code on every ticket. Print, cut, done. That pile of paper is your registration system.

    A print-ready A4 sheet of eight QR tickets with cut guides, each with a six-character code and a scan-to-join address.
  4. Step 04

    A stack for the desk

    For walk-in sales, make a batch with no category attached. Climbers pick their category when they claim the ticket, so one stack at reception covers everyone.

    A second batch being created for reception sales, fifty tickets with the category chosen by the participant at claim.
  5. Step 05

    Sell online too

    Flip on online sales and you get one link to share. Set the price, a sales window, and how many places each category has. The fee Klettra keeps per online ticket is stated right on the screen, and tickets you print and sell yourself never cost anything.

    The online tickets tab with sales live: a shareable link, the price, the per-ticket fee stated plainly, a sales window, and places per category.
  6. Step 06

    What buyers see

    The buy page works on any phone: the comp, the categories with live spots left, and an email field. Payment runs through Stripe and no Klettra account is needed.

    The public ticket page on a phone, with category rows showing spots left, an email field, and a note that payment is handled by Stripe.
  7. Step 07

    The code is the ticket

    After paying, the buyer lands on their digital ticket: a QR and a code, with a print option. It works exactly like a paper one, and the desk can always look the order up by email if someone loses it.

    The digital ticket after an online purchase: a large QR code, the six-character code, and buttons to open or print the ticket.
  8. Step 08

    Publish

    Publishing is a deliberate step with a plain-language confirmation, so nothing goes live by accident. Once you confirm, tickets become claimable and the comp will go live by itself at the start time.

    The publish confirmation dialog explaining that tickets become claimable and the competition goes live automatically at the start time.
  9. Step 09

    Published and ready

    That is the setup done. The checklist is gone, the batches show their claim counts, and there is nothing to babysit: the comp starts when its first round does.

    The overview after publishing, with a published badge, activation stats, and the ticket batches listed.

That is comp day, covered

Each guide covers one piece of the day. Browse the rest, or see how the whole competition system fits together.